Полное понимание информации в тексте: выбор одного правильного ответа из четырёх предложенных · 53 задания
- Задание №14№14Лёгкое
The phrasal verb lean toward in “tend to lean toward one of these thinking patterns” (paragraph 4) is closest in meaning to... 1) repeat. 2) learn. 3)…
Чтение: полное понимание
- Задание №14№14Среднее
Which advantage of a gap year is NOT mentioned in the text? 1) Understanding what you want. 2) Experiencing a different culture. 3) Becoming better at…
Чтение: полное понимание
- Задание №14№14Сложное
What is the danger of working flexible hours? 1) A low salary. 2) Irregular communication. 3) An unstable income. 4) An unreliable employer.
Чтение: полное понимание
- Задание №14№14Лёгкое
What is the worst thing to do on New Year’s eve? 1) Go to bed early. 2) Wear old clothes. 3) Watch fireworks. 4) Borrow money.
Чтение: полное понимание
- Задание №14№14Среднее
According to the author, expressing emotions in the Russian culture … 1) is untypical of many people. 2) differs depending on circumstances. 3) is for…
Чтение: полное понимание
- Задание №14№14Сложное
In the author’s view, the Healthier Campus Initiative was started to … 1) study what meals colleges offer nationwide. 2) draw parents’ attention to st…
Чтение: полное понимание
- Задание №14№14Лёгкое
Which statement about the author’s fishing experience is FALSE? 1) His fishing skills slowly improved. 2) His attempts to catch something were useless…
Чтение: полное понимание
- Задание №14№14Среднее
Which benefit of video games is NOT mentioned in the text? 1) They train the body as well as the mind. 2) They provide a medium for interaction. 3) Th…
Чтение: полное понимание
- Задание №14№14Сложное
Both Beverly Amico and Sarah Thorne think that limiting technology in the classroom will... 1) help students concentrate better. 2) boost students’ cr…
Чтение: полное понимание
- Задание №14№14Среднее
The phrase “… caused his heart to beat faster” (Paragraph 3) shows that Martin … 1) missed his mother. 2) easily got very excited. 3) liked the life o…
Чтение: полное понимание
- Задание №14№14Лёгкое
We learn that the early decaffeination processes … 1) were too complicated. 2) improved the taste of coffee. 3) were not effective. 4) could be danger…
Чтение: полное понимание
- Задание №14№14Сложное
Working in the Center for Advancement allowed the author to … 1) appreciate donors’ aid. 2) become more successful. 3) make lots of new friends. 4) ma…
Чтение: полное понимание
This in paragraph 3 (This led the researchers to conclude) refers to the fact that …
Прочитайте текст и выполните задания 12–18. В каждом задании запишите в поле ответа цифру 1, 2, 3 или 4, соответствующую выбранному Вами варианту ответа.
Video games are good for you
Video games are a very intrinsic part of most kids’ lives. They’re now more accessible than ever, from e-sports tournaments on television, to mobile games on our smartphones. For parents, there will always be that dilemma over how much access we give our children to video games. To help get to the bottom of this issue, we’ve looked at some of the more recent scientific research. Here’s a brief synopsis of what we found, followed by details on the science behind this statement.
Studies conducted recently have proven that gaming has the ability to improve the quality of life for the mentally ill and disabled. They revealed that playing different video games increases grey matter, or the size of your brain. Games also streamline both learned and instinctive skills. Simply put, gaming impacts the parts of the brain responsible for spatial orientation, fine motor skills – which constitute the ability to make tiny movements – and memory.
For one study, researchers selected two groups of adults. One group was asked to play Super Mario 64 for half an hour a day over the course of two months. The other group played no video games at all. A direct link was made between gaming and an increase in brain size. This led the researchers to conclude that people afflicted with mental disabilities who’ve had areas of their brains shrink could benefit from playing video games.
Video games can teach kids real-world problem-solving skills, as well as how to strategize. Open-ended, world-building games give gamers an opportunity to sharpen their problem-solving skills on a larger and more impactful scale. Players lay out and construct their city, and then have to plan ahead for different events. It teaches planning and resource management, beneficial for both kids and older players.
A study from University College London reported that certain games can increase players’ cognitive flexibility. Scientists describe this ability to be one of the cornerstones of human intelligence. Researchers discovered participants who played real-time strategy games for 40 hours over two months’ time made noticeable gains in their performance on tests. They completed various tasks with increased speed and more accuracy, as well.
We have established how video games could be beneficial for the mind, but what about the body? You might not think of video games as being a physical activity. After all, it’s common to associate gaming with your kids sitting on the couch or in a computer chair for long periods of time. This doesn’t have to be the case.
A 2013 study looked at surgeons playing games on a gaming console. Gaming was found to help with precise muscle movements, as well as the surgeons’ hand-eye coordination. Both of these are essential skills in their field.
Dr. Debbie Rand, of Tel-Aviv University, conducted a study designed to find a more effective and affordable way to help patients regain their movement and speech after having a stroke. They were then broken into two groups. The first group used traditional rehab exercises, while the second played video games. Both groups showed improvement in certain areas, such as regaining strength in their grip. The group which played video games continued to improve their hand strength after the treatment was over.
There is evidence to suggest that video games are good for you, both mentally and physically. The stereotypes around gaming are starting to fall away as a result. As they do so, more and more people have opened themselves up to the benefits gaming has to offer. As with anything else though, the best way to maintain those benefits is through playing in moderation, particularly when it comes to children.
Правильный ответ
2
Пояснение
Разбор. Для того чтобы понять, к чему относится указательное местоимение this в третьем абзаце, необходимо проанализировать предшествующее ему предложение. В тексте говорится: «A direct link was made between gaming and an increase in brain size» (Была установлена прямая связь между игрой и увеличением размера мозга). Именно этот научный факт — физическое изменение мозга в результате игры — стал основанием для вывода ученых.
Рассмотрим, почему другие варианты не подходят:
- Вариант 1 (people restored physical abilities) не подходит, так как в третьем абзаце речь идет об эксперименте с игрой Super Mario 64 и изучении размера мозга, а не о восстановлении физических способностей. О физической реабилитации говорится значительно позже, в восьмом абзаце (исследование доктора Дебби Рэнд).
- Вариант 3 (life of the disabled regained quality) является следствием вывода, а не тем фактом, на который указывает this. В тексте сказано: «This led the researchers to conclude that people afflicted with mental disabilities... could benefit». То есть сначала заметили рост мозга, и это (this) позволило предположить пользу для людей с ограниченными возможностями.
- Вариант 4 (the game was played for a short time) упоминает лишь условие эксперимента (half an hour a day), но само по себе время игры не является тем ключевым научным открытием, которое привело к выводам о пользе для медицины.
Таким образом, this заменяет информацию о зафиксированном росте объема мозга (increase in brain size), что соответствует варианту 2 (brain changes).
Ответ: 2
Источник: ФИПИ