Полное понимание информации в тексте: выбор одного правильного ответа из четырёх предложенных · 53 задания
- Задание №17№17Сложное
What is the author’s advice on acquiring optimistic thinking? 1) Read motivational quotes daily. 2) Say “thank you” to people around you. 3) Ask quest…
Чтение: полное понимание
- Задание №17№17Лёгкое
The author advises that students should … 1) study on a master’s programme. 2) copy what other people do. 3) follow their own route. 4) try working af…
Чтение: полное понимание
- Задание №17№17Лёгкое
According to Juan Garcia, part-time employment gives students a higher chance to … 1) earn more money. 2) find a job when they graduate. 3) graduate w…
Чтение: полное понимание
- Задание №17№17Сложное
What is implied by the author’s comparison of Russia with Vienna? 1) Vienna is better decorated than Russia. 2) Russian people love classical music. 3…
Чтение: полное понимание
- Задание №17№17Среднее
What is the main idea expressed in the last paragraph? 1) The adaptation period to a foreign culture depends on an individual. 2) Living in Russia for…
Чтение: полное понимание
- Задание №17№17Сложное
The author is using a reference to a famous proverb “An apple a day keeps a doctor away” (Paragraph 7 – An apple a year will keep no doctor away) to e…
Чтение: полное понимание
- Задание №17№17Лёгкое
What did the author NOT see at the museum? 1) Old textiles. 2) Magic stones. 3) Parts of weapons. 4) Ancient charms.
Чтение: полное понимание
- Задание №17№17Сложное
Recourse in the paragraph before last (they let us do incredible, sometimes ugly things without recourseor any external help) most probably means … 1)…
Чтение: полное понимание
- Задание №17№17Лёгкое
The word “ they ” in paragraph 8 “… admit they are happier” refers to... 1) younger pupils. 2) restrictions. 3) teenagers. 4) teachers.
Чтение: полное понимание
- Задание №17№17Лёгкое
The most difficult thing for Martin in the beginning was to make his workers … 1) care about the product standards. 2) pick bigger quantities of beans…
Чтение: полное понимание
- Задание №17№17Сложное
It can be implied that at present the beans from low- caffeine plants … 1) cannot be used for big-scale sales. 2) taste poorly. 3) are very vulnerable…
Чтение: полное понимание
- Задание №17№17Среднее
It is implied that college teachers … 1) have relevant experience. 2) lack technology skills. 3) are paid regularly. 4) may be supported by private gi…
Чтение: полное понимание
Recourse in the paragraph before last (they let us do incredible, sometimes ugly things without recourseor any external help) most probably means …
Прочитайте текст и выполните задания 12–18. В каждом задании запишите в поле ответа цифру 1, 2, 3 или 4, соответствующую выбранному Вами варианту ответа.
Grown-ups and video games
Even now, well into the third decade of the 21st century, we tend to view video games as a guilty pleasure. For anyone over the age of 25, they’re often something you sneak off to do when no one is at home. They’re a furtive treat, filled with the cultural equivalent of empty calories.
Partly this is to do with how video games have been marketed for the last 30 years – predominantly at teenage boys. The games industry has taught us to see games as loud, brash and arcane. But the last years have seen a huge renaissance in video game design. The democratisation of the medium has brought in new voices and ideas. Fascinating things are happening. So here are reasons why, if you haven’t played many video games in the past, or still feel a little self-conscious about it, you should try more – and not feel bad about it.
As the global economy shows few signs of drastically improving, getting the most out of our entertainment choices is important. Most titles have replayability features built in. Big adventure games are filled with sub-quests, hidden areas and collectible items that encourage and reward replay and exploration. Competitive multiplayer titles effectively function like sports – you play and improve over many months, discovering new skill sets and features. And of course, waiting a few weeks before buying a game, or looking out for sales will get you those experiences for even less money.
A lot of the people now making, producing and funding television and movies grew up playing video games – and that influence is becoming ever more obvious. We’re now seeing the very structure, culture and design principles of games being expressed and explored in traditional narrative media. So playing video games is effectively preparing you for the future of broadcast media, and ensuring you understand what’s going on in the next season of your favourite television show.
The popular stereotype of the lone gamer sitting in a bedroom staring at a screen was never particularly accurate, but now it is laughably out of date. Most titles have multiplayer components that let you easily play against other people online. We learn a lot about our friends through play, and how you cooperate on video game tasks is a pretty good indicator on how you will cope with real-life challenges. In short, video games will save your relationships. I’m only half joking.
With the arrival of smartphones and tablets, games are more pervasive than ever. Children are now growing up expecting all screens to be interactive – a phenomenon that’s being referred to as “generation swipe.” They are using tablets in school, they’re being taught to code, and they’re creating apps. Playing together with kids is a way of meeting with your children in a domain they enjoy and feel comfortable with. It lets them take the lead; it lets them show you stuff. The skills are also transferable and can expand into the real world.
Did I mention this? Games are fun. They provide fascinating worlds to explore and take part in, they let us do incredible, sometimes ugly things – without recourse or any external help. They test out intelligence and reaction; they posit weird futures and possibilities; they let us take control of lives and bodies that we could never own or experience. They are made by artists and visionaries, and they provide moments of utter transfixing beauty and resonance. These are valid forms of escape and experience; they tell us things.
In the years of uncertainty and vast technological change, it is time to see video games alongside – and equal to – books, television and cinema as a popular imaginative medium. It is OK to play.
Правильный ответ
2
Пояснение
Разбор.
Для определения значения слова recourse необходимо проанализировать контекст предпоследнего абзаца (the paragraph before last). Автор описывает возможности, которые дают видеоигры: «they let us do incredible, sometimes ugly things – without recourse or any external help». В данном предложении слово recourse используется в связке с external help (внешняя помощь), что указывает на синонимичный ряд понятий, связанных с поддержкой или обращением за содействием.
Слово recourse в английском языке означает обращение к кому-либо или чему-либо за помощью в трудной ситуации. В контексте предложения автор говорит о том, что игры позволяют совершать невероятные поступки самостоятельно, не полагаясь на чью-либо поддержку извне.
- Вариант 1) comfort (утешение) не подходит, так как речь идет о совершении действий и преодолении трудностей в игре, а не об эмоциональном состоянии.
- Вариант 2) support (поддержка) является верным, так как он наиболее близок по смыслу к recourse в данном контексте и дополняет фразу external help.
- Вариант 3) judgement (суждение/осуждение) не подходит, так как контекст предложения сфокусирован на возможности действовать самостоятельно, а не на оценке этих действий со стороны.
- Вариант 4) doubts (сомнения) не соответствует логике предложения, где обсуждается механика взаимодействия игрока с игровым миром и его способность справляться с задачами.
Ответ: 2
Источник: ФИПИ